Tuesday, October 31, 2023

HOUSE RULES

HOUSE RULES

This campaign uses a large selection of the available Necromunda rules across a number of the books. 

Players may agree to use certain rules during games:
  • Badzone Terrain
  • Sub Plots
  • Dramatis Personae (Special Character Hired Guns)
This campaign should NOT use the following rules:
  • House Favours
  • Alliances
  • Saint Rules from the Vaults of Temenos
Here are some additional House Rules that should be used in each game. This list may be added to at the Arbitrator's discretion! 
  • TERRITORY - At the end of certain games as determined by the Arbitrator, Territory will be rewarded. Any effects such as bonuses to Reputation should be applied immediately, but recorded separately in case these Territories are lost later in the campaign. Territories will only be lost when the Arbitrator deems it. Income generated is discussed below. 
  • TERRITORY AND INCOME - At the end of each game, Income is generated through any Scenario Rewards, Selling and Skills. In addition, every time a gang has played THREE games they generate any income from the Territories in their possession. Keep track of your games, as it will be different to other players! The Arbitrator will also try to keep track of this. 
  • SELLING ITEMS - Gangs may acquire items or weapons they do not want - instead of the usual rules for selling, the Gang receives half the original credit value of the item directly to their Stash.
  • TACTICS CARDS Cards that automatically remove any Fighter (such as Dangerous  Footing) may still be used, but the affected Fighter counts as rolling a Full Recovery on the Injury Table, and cannot be Captured.
  • UNDERDOG BONUSES -  Use the rules as presented in the Rulebook.   
  • DEAD FIGHTERS - When a Fighter dies (after any potential visits to Docs, etc.) they are removed from the gang roster and all equipment is lost. The gang receives half the value of heir equipment added directly to their Stash. If they have multiple equipment sets, add them all together.
  • CAPTURED FIGHTERS If a Fighter is Captured, the gang may declare they wish to play a Rescue Mission. Players may come to some arrangement such as a ransom or exchange of equipment, but if they choose to play the Rescue mission they should arrange it as soon as possible. The Rescue mission does NOT reward either player with Territory, it is purely for the captive Fighter/s. 
  • SPECIFIC EQUIPMENT - FALSEHOODS - this piece of equipment is allowed to be purchased from the Black Market following the standard rules. However, while the Fighter is using the item, they may not benefit from any bonuses that apply to the rest of the gang. This includes but is not limited to the Overseer Skill, Gang Tactics Cards, Cult Icons, etc. The model is effectively considered not a member of the gang until they are "revealed." Only one Falsehood may be owned by a Gang.
  • SPECIFIC GANG RULES - PALANITE ENFORCERS - For this campaign, Enforcers may hold and generate income from more than one Territory like any other Gang. The Precinct remains their first Territory. In addition, the usual restriction of two Sergeants is lifted and they may recruit multiple Sergeants, though at least half of the Gang should be made up of standard Enforcers and Rookies. As per the latest FAQs, Enforcers may also be equipped with weapons and wargear from the Trading Post. 
OPTIONAL HOUSE RULES
These rules are intended to be used if both players agree. They are intended to make the games more interesting and intuitive, and make players focus on the game and their miniatures rather than the "crutch" of certain combinations.
  • TACTICS CARDS - Regardless of source or scenario description, all Tactics Cards should be chosen from the deck randomly. This rule may require review in certain scenarios if both players feel choosing cards is a necessary balancing issue for one side. (This rule is to stop players developing a reliance on certain cards and bring the focus back to the miniatures and the scenario. Entirely optional of course!)
  • MOUNTED FIGHTERS - Some gang members may be equipped with Mounts from the Vehicle Pool or come with them as standard such as Cawdor Way-Brethren. These models may be used in standard non-Ash Waste games but only if both players agree. Their Movement is limited by the terrain on the table - the model may not move through or enter any terrain their base cannot fit and stay flat at all times. Stairs and the like are limited to the agreement of the players - whatever looks cool!

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